Props Reference¶
Some props may not be static and will actually hold specific functions.
SpawnLocation¶
If there are placeholders named SpawnLocation it will be replaced with an actual SpawnLocation instance, completely transparent and without the default decal.
GuardCombatNode¶
If the alert level went to Searching or Lockdown, guards will retreat to these positions.
This is also what guards use when attempting to flee.
SoundSource¶
Sound source are sources of sounds. Wow no shit.
Attributes¶
Active(string) This is an expression that determines when the sound will play. If this returns a falsy value (nil/false), the sound will not play or stop if it's already playing.Looped(boolean) This sets if the sound loops or not. Mindblowing.SoundId(number | string) No shit you will need this, this is the asset id of the sound you want to play.Volume(number) The volume of the sound. Do i need to explain all of this shit to you????